Hitpoints

Hitpoints or health points, are the measure of vitality in Super Mario RPG: Legend of the Magician's Sword. NPCs, monsters, and players all have Health Points. A newly spawned player will have 100 Health Points. However, Life Crystals, once found underground and used, provide the player with an extra heart permanently to a maximum of 400 Health Points. The final heart, or the current one healing, will pulse back and forth. Life Fruits can also be used to increase your health by 5 Health Points permanently. The maximum amount of health is 500.

The vitality of the game. The more base Health, the higher the amount of Health Points (or HP for short). Shall a character runs out of health, it will be defeated, but can be revived.

Maximum health is 1 billion for players. Highest health measured in Providence as she has 50 billion health, 2nd is Hawth Bowserth as he has 20 billion health.

Damage
Damage is the amount of health points subtracted from an entity's current health. It can be inflicted by a multitude of entities, most prominently weapons, enemies, and NPCs (and all related projectiles). Furthermore, it can be caused by environmental hazards (such as thorny bushes, traps, or lava) and game mechanics (such as fall damage, drowning, or debuffs). Damage can generally only be inflicted on entities with a health statistic, i.e., players, enemies, and NPCs. Most damage sources additionally inflict knockback on the damaged entity.

When an entity receives damage, several calculations increasing or decreasing the amount of damage (depending on several factors; see below) are performed before the actual damage is applied to the entity. Therefore, the damage statistic of any damaging entity is usually only the average damage it inflicts. Most hits' damage deviates from this average number.

Damage inflicted by player-wielded weapons is categorized into five different types: melee, ranged, magic, summon, and throwing. Accessories, buffs, and other damage-boosting or damage-decreasing effects often only affect one of these damage types. A few weapons as well as all other damaging entities are not categorized into any of the five types.