Paper Mario and the Secret World

paper mario is a parody cross-over game ofd paper mario and the mmorpg the secret world.

deep ones


Natives of the cold black depths of the Atlantic, the Deep Ones are rarely seen by the light of day, even more rarely at the water's edge. The sea has kept its carnivorous secret, other than what is recalled in fisherman's tales or turn-of-the-century fictions.

These clammy, ancient creatures are humanoid but share little with humanity, more akin to the deep-sea terrors that are only occasionally witnessed or washed ashore. If they once had society or civilisation, no evidence remains, at least none explorable by man under the great pressures of the abyssal trenches. Indeed, the Deep Ones' preferred method of feeding is to drag victims into a death-dive until the unfortunates are crushed into more edible material.

Just as animals react en masse to upheavals in their environment, so too have the Deep Ones responded to the doom that has come to New England. For the first time in lifetimes they have emerged from the waves, slick and dripping, losing little of their sea-quickness even on two legs. The warbands of the Draug drive them ahead like cattle, or leave them to lurk in slime-bound rock pools and inlets. They dispassionately observe the changing coast from behind shark-dead, unblinking eyes.

scarecrows


With their puppet-masters gone, the Scarecrows have been sleeping a pitch black, dreamless sleep...until now.

From the ruins of a cursed family rose the Scarecrow animated; undead guardians made from terrible instructions in grim tomes and dark grimoires, imbued with the fresh organs of human prey, hay sprinkled with unguents and oils, and clothes stitched with horrid runes. Willed into existence with whispered words of fear and hatred, they were single-minded in their mission. When their terrible master passed on, they fell into a deep sleep.

In dark places across the world, other magi would follow these unspeakable rituals, enacting the very same rites and sacrificing the living in order to create golems malevolent in spirit, sadistic and brutal in nature, both addicted to death and immune from it.

Illuminati
The Illumanti may have ancient roots, but they forever remain young and hungry. In every growing empire they had play for it all, and they play for keeps. Stealing the mushroom kingdoms from under the Templars noses, they grew with the mushroom kingdom to become a shadow superpower. Their corporate headquaters, the labyrinth is in an undisclosed location beneath peaches castle .

Acting silently, unless the occasion calls for gunshots, the Illuminati push for the New World Order. It will be empowering and ruthless. Failure is not an option. Complacency is worse than not an option. Their arsenal is the ambition of a news media startup, the rhetoric of a congressman and mongul business sense. Working hard, playing hard and fighting dirty.

tbc