Luigi's Mansion: Apartment of Apparitions is the fourth and very last installment of the Luigi's Mansion franchise. It will be released on the Nintendo switch January, 2021.
Mario and Luigi decide to get themselves a home away from home and comes across a mysterious flyer about a 10 floor building called Open Oaks Apartments and Services. When they meet with the owner of the complex, President F. Wright, who gives him a tour for one of their apartments. He tells Mario and Luigi their complex offers a free month's stay for new tenants and the brothers sign the lease for the apartment. Mario and Luigi invite Peach, Yoshi, Daisy, Polterpup, and the Toads to stay for the night, but after dozing, Luigi wakes up to a surprising Polterpup, they notice that all their friends have disappeared and then runs into the owner, who was actually a ghost working with, who was also apart of this trap, King Boo. King Boo tries chasing Luigi but they escape hiding away in the secret room he discovers. When Polterpup finds Luigi, he leads him to two old chests containing the Poltergust G-7000. As they find their way out of the secret room they notice that two ghosts have blocked the door. After capturing them, they get a key, and are able to access the storage room outside where they are able to find E. Gadd who was turned into a painting. After freeing him E. Gadd helps Mario and Luigi find all their friends and recapture all the museum ghosts that had escaped, providing them with the new Screampad U. With that, Luigi must explore the complex and work up the courage to save his friends.
Professor E. Gadd
Gooigi (A green slimy clone of Luigi)
Agario (A red slimy clone of Mario)
President F. Wright
Gloomers (100 HP)
Smashers (300 HP)
Skulkers (200 HP)
Danglers (100 HP)
Grimgrinns (300 HP)
Blimpers (200 HP)
Porter the janitor (200 HP)
Zack the pizza guy (200 HP)
Rob the burglar (250 HP)
Cinder the chimney sweep (250 HP)
Gary the Clown (1st Boss - 400 HP)
Peter the mailman (250 HP)
Ghoulmshoe the security guard (300 HP)
Hunter von Geist the hunter (300 HP)
Cole the shopkeeper (Unlock Shop - 0 HP, Ally)
Itsy the spider beast (300 HP)
Jack Pott the game show host (250 HP)
The Great Spookini the magician (2nd Boss - 450 HP)
Ms. Reid the librarian (Ally)
Kioshi the ninja ( Ongoing Mid-Boss - 1st: 350 HP, 2nd: 400 HP, 3rd: 450)
Violet the artist (250 HP)
Spookins the stray cat (300 HP)
Emily Quaver the pianist (3rd Boss - 500 HP)
Rocky the mechanic (300 HP)
Sheriff Miles West (350 HP)
Chef Stefano (Ally)
Marvin the farmer (300 HP)
Boohemoth (4th Boss - 600 HP)
Coach Bigshot (400 HP)
Dr. Brainiac the mad scientist (350 HP)
Gravie the lab assistant (200 HP)
Brook the construction worker (500 HP)
MC Michelangelo and DJ Michelle (350 HP, 350 HP)
Captain Jack Specter and Beakling his parrot (400 HP, 150)
Pres. F. Wright (700 HP)
King Boo (1000 HP)
All of the first Luigi's Mansion game for the GameCube's sounds and music will be in this last installment of Luigi's Mansion game which are all played nearly 1 octave higher, including the pausing sound effects and all the GameBoy Horror sound effects. The dark rooms theme will be from Luigi's Mansion beta version from GameCube and it is also played nearly 1 octave higher.
After defeating the first boss and rescuing Mario, he will also receive his own Poltergust, the Poltergust A-7000.
Mario's black flashlight has the same look as a black Maglite 5D cell heavy duty flashlight. And it is also on Mario's purple Poltergust A-7000.
Professor E Gadd's theme in this game has the exact same theme taken from the Luigi's Mansion 1st alpha trailer for the GameCube which is a little faster and also played nearly 1 octave higher
The hallways in the 10 floor apartment building in the final installment of the Luigi's Mansion franchise have ceiling fans and they have the same look as white hunter original ceiling fans.
Mario and Luigi's HP is 100 and so is Gooigi's and Agario's. Gooigi or Agario will melt when all 100 of their HP is lost. When Luigi or Mario take damage, they will lose HP. When Luigi or Mario are hit by a weak attack, they will be knocked over. When Luigi or Mario are hit by a strong attack like Smashers throwing gym weights at them or the same knights from Luigi's Mansion Dark Moon attacking them, they will be knocked a few paces back and bounce off the wall if they are close enough. When Luigi or Mario have lost all 100 of their HP, Luigi or Mario will drop their flashlights, stagger and totter around, before falling on their knees and collapsing face first. If Luigi or Mario loses all of their HP from being knocked a few paces back by strong attacks, Luigi or Mario will grab their flashlights, briefly try to stand up again, only to collapse and faint.
After Mario and Luigi's death animations, there is a black background of battered and bruised Mario and a battered and bruised Luigi falling down with their Poltergusts having severe damage under a spotlight. Once the two fainted brothers land on the floor, the Kelly green CONTINUE? sign appears before the YES and NO buttons both appear. There is also a Kelly green line drawing itself around the background in the continue screen. And the same announcer from the very first Super Smash Bros. game says "CONTINUE?" in the Luigi's Mansion: Apartment of Apparitions continue screen. The continue music in this game is Wii Sports Final Round End and it is played nearly 1 octave higher as well. When the player picks YES, the game will continue from your last save. When the player picks NO, a battered and bruised Luigi and a battered and bruised Mario lying under the spotlight will zoom out and vanish while the navy blue "GOOD NIGHT" sign slowly zooms in the middle of the screen. The announcer says "GOOD NIGHT!" the exact same way the announcer says "GAME OVER" in the first installment of Super Smash Bros for the Nintendo 64 when the "GOOD NIGHT" sign has zoomed in the middle of the screen. The Luigi's Mansion: Apartment of Apparitions Good Night theme has the exact same Game Over theme from the first installment of Super Smash Bros for the Nintendo and it is also played nearly 1 octave higher.